
- #Neverwinter nights 2 mods list mod
- #Neverwinter nights 2 mods list mods
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While I was working on this, largely through trial-and-error, I found that I could just keep the game running, make my changes to the code, and then switch back to the game and start conversation again with a handy nearby NPC to immediately see how the changes looked. You can't do anything else while you're in a conversation, why not make it the main focus of the screen while you're in it? Putting it in a little box in the corner is no good, especially at this resolution, where the font is rather squintworthy. I prefer the dialogue to be presented in this manner, rather than the "cinematic" style that's the default in the toolset.īut I wanted the box to be much bigger, since I consider the dialogue to be an important part of the game.
#Neverwinter nights 2 mods list mod
In this case I was working on a mod for the conversation panel (what the game files call the "quick chat" panel). One of them had some comments telling what the original values were and what the mod was trying to accomplish, which was useful.
#Neverwinter nights 2 mods list mods
Then I examined the code of two of the mods I was using. I downloaded and skimmed through Lance Botelle's NWN2 XML & GUI Coding For Beginners, mostly looking at his examples of what different formatting codes looked like. This raised my suspicions about scams and malware, but whatever the reasons, the effect is that the program is non-functional.Įventually, I got around to examining the XML files myself to see what I could do with them by hand. I redownloaded it anyway, but this freshly downloaded version made the exact same claim, and refused to run. I checked, and the version number on the web site was exactly the same.
#Neverwinter nights 2 mods list download
I tried using a UI creator program from the Vault, but on starting it up, it claimed there was a newer version available and insisted that I download it, and refused to run this allegedly "out of date" version. I haven't found a mod for that, and I may make one at some point. I would also prefer the inventory icons to be large, like in NWN1 (though perhaps not quite so large as that), so I can more easily distinguish items at this resolution. Again, I found a mod for that, though again, it was made for slightly smaller resolutions. I know some people prefer to organise their items by putting them in different sections, but I prefer to have as much visible at once as possible. I also wanted all my inventory slots showing as one big bag, instead of them being broken up into multiple bags that I have to flip through to find things.


I found a good mod that added support for 256x400 pixel portraits, as in Neverwinter Nights 1, called Character Sheet NWN1 Portrait support, and that worked very nicely, though it was made for resolutions a bit lower than what I'm running. I have a large collection of good looking portraits at a 1:2 aspect ratio (like Baldur's Gate and NWN1 used), and I wanted to use that aspect ratio for the portraits rather than the square ones. The ones in NWN2 are square, which not only looks cramped, but since it shows only their heads, and the characters are made from the same 3D models and are all facing the same direction with the same expression, it's rather difficult to tell any of them apart, especially at the tiny size those portraits appear as in the dialogues. It's simply more aesthetic to have the head and the shoulders in the picture. Usually, portraits are vertically rectangular, somewhere around a 1:2 aspect ratio, including painted portraits of real people from history and modern photographic equivalents. For instance, I play at a high resolution, so I want big panels that take advantage of the large screen size, and also large fonts so it'll be readable. These mods work by replacing the XML files for each piece of the interface, and sometimes I liked the changes made by two different mods that affected the same UI panel.

Installing user interface mods is one of the first things I did for this game, but it was tricky to balance the different things I wanted.
